Whites second move allows for a quick f2-f4 pawn-push. Instead of the more common 2.Nf3, White chooses to develop the queenside knight. Imho, a question mark is just too harsh (certainly without providing a good plan or variation justifying it), and ?!/!? is closer to the truth. The Vienna Game starts after the moves 1.e4 e5 2.Nc3. It follows all of the basic opening principles and allows for creativity for both aggressive and non-aggressive players. For the opponent who fall for the lure of accepting the gambit, the chain of intuitive human moves afterwards allows for this devastating and brilliant. At the beginner-intermediate level, most people don’t know this as the Vienna Game isn’t a common opening. The usual question mark after 3.exf4 is probably given due to the look of the forced retreat 4.Ng8 and the high regard for 3.d5. The Vienna Game is one of the most fundamentally sound openings in chess. There is only one correct response, d5, which enters the Vienna Game Main Line. Imho, 4.e5 Ng8 5.Nf3 d6 6.Qe2 is White's best try, but after 6.Be6 I cannot prove +/- or anything near it. By sacrificing a pawn, White gains control of the center of the board and can launch an early attack on Black’s pieces. White has a great advantage in developement, but Black is after all a pawn up, has no real weaknesses yet and, with a quick d6 and Nc6, he can challenge White's e5-pawn, which looks somewhat overextended. In general, I believe that Black should do OK. Regarding 4th and 5th move alternatives: after 1.e4 e5 2.Nc3 Nf6 3.f4 exf4Ĥ.Bc4 c6 transposes into the main line of the Bishop's gambit 4.Nf3 Be7 transposes into a line of the Cunningham defence while 4.d4 Bb4 also looks OK for BlackĤ.e5 Ng8 and then either 5.Qf3/Qg4/Bc4 d6 or 5.Qe2/d4 Qh4+, and I don't see anything special for White.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |