Production: Production is marked with a hammer icon and is the means in which anything gets done in your city. There are six types of yields you should be worried about: Certain buildings you produce in your city can increase your yield output. Yields in Civ Rev cannot be traded with other civs, unlike in other games, and are primarily a bonus to yields for that tile. A plains tile will provide +1 food when worked, but if it has silk on it, for example, it will also produce +3 culture when worked. You can view and change a city's production by entering the city screen, which will also let you see other stats, like population status and how much science, gold, production, and culture the city is producing per turn.Įach tile (except city tiles) has a certain amount of yields tied to it, or it has a resource on it, which increases the tile's yield output in some form. Most resources cannot be detected by you until you research a technology related to that resource, with an exception to the Indians, who can perceive all resources at the start of the game. The resources on the tile you settle a city on cannot be used, so make sure you don't settle on a tile that has a specific resource like cattle on it. that add an extra amount of yield potential to a tile. Resources are things like gems, wheat, rubber, whales, etc. These are the yields you'll be able to access as soon as the city is founded. Yields: When commanding a settler, you should see yield icons (food, gold, production, science, trade) appear on the tiles surrounding the unit. The opposite applies, so make sure your cities are cultured enough to withstand the invisible culture war. For example, if you have a high-culture Zulu city near a secondary Russian city with low culture, that Russian city may be compelled to join the Zulu. Culture also impacts city flipping, which occurs when one civilization's culture is so impressive that a secondary city will be convinced or converged to join another. Placing a secondary city farther way is a good idea in this scenario since it'd cover more territory. If a secondary city is remote and near another civilization's city, it may be difficult to defend.Ĭulture: If your culture production is high, your cities' borders will expand far faster and wider than normal. You will generally be able to defend the cities more easily. Xbox 360 and PS3: Pack-in card redeemable online for a Voucher or Token code for Wonder & Artifact Pack: The Iconic.Distance: If your secondary city is closer to your capital, the cost to connect them with roads will be less expensive. Includes the following Wonders and Artifacts: Ancient - Trajan's Column, Medieval - University of Sankore, Industrial - Eiffel Tower, Modern - Cristo Redentor, Artifact 1 - Pharoah's Needle, Artifact 2 - Tesla's "Peace" Ray Xbox 360: Pack-in card redeemable online for a Token code for Wonder & Artifact Pack: The Eternal. Included are: Ancient Wonder: Lighthouse of Alexandria, Medieval Wonder: Leaning Tower of Pisa, Industrial Wonder: Scotland Yard, Modern Wonder: SETI, Artifact 1: Camelot, Artifact 2: Tower of Babel Xbox 360 and PS3: Pack-in card redeemable online for a Voucher or Token code for Wonder & Artifact Pack: The Mythic. What is the content? Well, that depends where you bought your copy of the game. Using the code found packed in with your copy of Civilization Revolution, gamers can get a Marketplace code good for a download of fresh content for the turn-based strategy game. A few days ago the 2K Games Code Redemption site updated to reveal pack-in cards can now be used to download the free pack via the Xbox Live Marketplace. The only problem is, the content was not available when the game launched. Those who purchased Civilization Revolution know the game shipped with a pack-in card with a code to download exclusive content based on their retailer of choice.
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